Tuesday, June 26, 2012


Well, I have some bad news. I'm going to be out of town, and thus, not posting, from next saturday to friday.
That's right. I'm going to be out of town for 6th edition. Not that I could afford it, but you know. Still sucks.
Anyway, is there anything that anyone would like addressed regarding 6th, or saying goodbye to 5th?

Monday, June 25, 2012

Battle Report: Daemons VS Grey Knights

I convinced my brother (who picked up grey knights mostly to spite me) to play a 800pt battle, and decided it would be a great opportunity to do a battle report for the blog.

Here's his list

Draigo, 275

2 paladins with halberds, 110

3 paladins, one with a Daemonhammer and psycannon, one with an incinerator and halberd, and the other with a halberd. 190

5-man Purgation squad, 4 psycannons, justicar has a Daemonhammer, rhino. 220

Here's my list.

3 Chariots of Tzeentch, each with Bolt, WaL and MoS, 330

5 Crushers, instrument, 205

5 Horrors, Bolt, Changeling 100

9 bloodletters, 164

The preferred half contained a chariot, the 5 horrors and 9 bloodletters, and the other half had 2 chariots and the 5 bloodcrushers.

Saturday, June 23, 2012

BAM! 6th edition video!

It's officially announced, not that we didn't know :P The video has some verrrrry nice shots of the book, pics and rules! I would advise pausing and reading them.

beats this video by a long shot.
Curiously, there is a new vehicle type called "chariot": might Daemons be FAQ'd to have their chariots be vehicles?

Anyways, other than that, I'm burned out from staying up too late, playing a 2000pt game against vanilla marines. We spent a lot of time shooting the breeze (his thundershields ended up starting a conversation about the Dark Angel's history), so it ended up taking 4 hours :P

Stupid new soul grinder almost killed his librarian in his first battle- librarian passed his 5++, and grinder got murdered by thundershields, and exploded, killing a bloodcrusher.

I really wanted to name him Witchslayer, but I guess he's more of a Betrayer. :P

anyway, did any of you see anything interesting in the video?

Friday, June 22, 2012

The Daemon's Lair- My Story

It is the Daemon's Lair, my weekly editorial. This is my story, of how I got into warhammer.

Around this week a year ago, I don't remember the exact day, I really started playing 40k. I'd been interested for a while. My friends played it, and were into the backstory. They let me borrow their Black Library novels, notably the Grey Knights Omnibus by Ben Counter.

I have since learned to loathe the Anathema's slaves.

Thursday, June 21, 2012


Looks like there won't be a post today, as I have work to do. As long as I'm out, how about speaking out about what's on your mind, with 6th here in nine days?

Wednesday, June 20, 2012

Daemon Elites- which is the best?

There's been a lot of debate on the blog as of late of which is the best choice for the heavily contested Daemon Elite slot. With a bunch of mathhammer, I am going to solve the problem.
Consider this an addition to the Elites review.
Beasts of Nurgle are out.
"doesn't anyone love me?"
We'll use closely points-equivalent squads of each-
210pts, 7 Fiends. 
205pts, 5 Flamers with Bolt. 210 pts,
200pts, 5Bloodcrushers.

Tuesday, June 19, 2012

New rumors! How do these affect Daemons?

There's a whole new batch over at Natfka, and I would advise reading them first.

Holy crap. First off, massive buffs to flying MC's, and some nice tweaks to MC's in general. Bloodthirsters and winged DP's are looking much more attractive now.

HQ's can be scoring, if you choose the right attribute. Last turn objective grab with a Chariot? yes please!

Monday, June 18, 2012

The Daemon's Lair- Black Crusade

I won't talk about 6th edition or what I think of it: there are plenty of other, more experienced people talking about it. Instead, I'll be discussing Black Crusade, a 40k RPG by Fantasy Flight Games. I'm doing it now, as I missed friday |:(
"Hm, the main character's inner conflict is intriguing, a shame the author didn't expand on it more."

Saturday, June 16, 2012

What the rumors mean for Daemons

First off, I am going over all the rumors I've heard of, no matter how unlikely they are. There's a bunch of new ones over at Natfka, so you might want to look at those.

We'll start with Allies. This will bump Daemons, and every army except poor, poor Tyranids. There's several things Daemons would want from Chaos Marines- melta, Heavy weapons in general, and transports. (Note that bloodcrushers are infantry. This means you can put 8 in a rhino they steal from another unit) 

Good options look like Havocs, Sorcerers for psychic powers that Daemons lack and may need, depending on how 6th psychic powers pan out, and... anything that strikes your fancy.

Depending on how the allies chart pans out, it looks like they can get stuff from Tau. Broadsides, yay!

Friday, June 15, 2012


This close to 6th, I'm reluctant to give any advice that will be outdated in 10 days.
regardless... anything on your guys' mind? Speak up, silent majority?

Thursday, June 14, 2012

A Different Sort of Foe: Mono-Tzeentch

This is the Mono-Tzeentch list I talked about in the last post.
This is the easiest mono-god list I've ever written, mostly as it falls right into my "stick anti-tank anywhere" philosophy.

2000pt list after the break.

Wednesday, June 13, 2012

How-to: Mono-Tzeentch

I've been toying around with the idea of running an Mono-tzeentch army, and as with all one-god armies, each unit's value shifts somewhat. This will be a mini-review, revisiting each Tzeentch unit, and analyzing how good they are if they can't rely on the other gods.
first, some overall strengths and weaknesses.

The universal 4++ is arguably their greatest advantage: every model is free from relying on cover, which is excellent for a shooting-based force.

Most of their shooting, while pretty good, is short-ranged, and this is bad when they can't be in close combat. They need some sort of counter-assault unit if they don't want to be destroyed third or fourth turn.

The abundance of Bolt of Tzeentch means they will have no problem cracking open rhinos and other low-AV vehicles. Of course, they then need to deal with the infantry inside.

Now let's look at the units, and if they solve the aforementioned problems sufficiently.

Tuesday, June 12, 2012

Daemons- not bad, just the worst.

I was talking to my brother the other day about the situation Daemons are in. When I  stated they were awful, and Grey Knights were amazing, he replied "oh yeah? Then how come you haven't lost a game for 6 months?" (I've been playing for a year, btw)
"well... I don't know."
"And you shouldn't complain about anti-tank! You kill every vehicle the other person puts on the board!"
"Because I HATE vehicles! And my entire army's focus is destroying them and getting to the people inside!"
"So is everyone's army."

In short, the discussion, and some recent battles, brought some stuff to the front of my mind. Namely- Maybe daemons aren't terrible. Maybe they're just the worst.

Sunday, June 10, 2012

Mathhammer: doing it right?

So I was exploring the wild and wonderful internets, where I found this
"Choke slamming a shark and 'Mega Sound'? This is how you sell a freaking movie, kids." -Cracked.com
Kidding, I mean this, an article by Nikephoros over at House of Paincakes, regarding Mathhammer and how to apply it.
I tried the method he presented on the list in this article, and this is what I got.
DMS: 36.742
DMCC: 27.78
DRPG: 59.01
DLRPG: 32.708
now, if you compare it to stelek's list, or really, any of them, you can see why Daemons struggle with anti-tank. However... the DRPG and DLRPG scores are skewed. They assume that Daemons are on the board the whole game, which they aren't. Adjusted for how long the average unit is off the board, it comes out like this:
DMS: 36.742
DMCC: 27.78
DRPG: 47.208
DLRPG: 26.166
ah. See, that's pitiable. It's very clear from this where Daemons, at least my shooting-heavy list, strengths and weaknesses lie. Penetrating hits are hard to come across against Land Raiders, more common against Rhinos, but the anti-MEQ ability is staggering, at range at in combat.

So what do your lists look like, broken down so? I'm curious how well this system can objectify strengths and weaknesses of a list.

Saturday, June 9, 2012

Slaanesh: One Man's Struggle.

Ok, some of you may know that Slaanesh is my least favorite Chaos god, fluff and rules. His/her/it's units clash with my playstyle in every way. They're fast, sure, but they're mind-numbingly shallow, and I believe massed rending is far too unreliable to beat out massed power weapons. They rely on hitting first, and killing the opponent entirely, but with their poor strength (and, you know, rending instead of power weapons) they simply can never pull it off. They usually kill about half of the opponent, then whatever lived murders their face off during a few more rounds of combat.
pictured: more threatening than Seekers.

Friday, June 8, 2012

The Daemon's Lair- mumblings of what is to come.

It's Friday, so it's time for my weekly editorial, the Daemon's Lair. Today I'll be offering my opinion of the rumors of 6th, and the upcoming Chaos Marines codex: go to Natfka if you don't know what I'm talking about.

I think about 75% of what we've heard about 6th is false, namely, close combat AP values (or at least the ones listed), but the most recent set of rumors from grant seem fairly reliable.

I don't like "mysterious terrain:" nobody like dangerous terrain, and the game doesn't need it. When's the last time you played a game and said "Man, I wish I didn't even know if that terrain was dangerous, difficult, or clear!"

Thursday, June 7, 2012

a Different Sort of Foe: True Undivided

Alright, due to an old request, I have made an undivided army- I think it can even be used competitively.

Actual list after the jump, of course!

Wednesday, June 6, 2012

Against the Warriors of Realspace: Grey Knights

This installment of Against the Warriors of Realspace sizes up what ought to be the greatest threat Daemons could face- Grey Knights.

Yeah, I hate them too.

I apologize for the no-post yesterday- it was my birthday. 

Grey Knights ought to be an auto-lose for Daemons- I mean, not only is Grey Knights the newest Power Armor Mat Ward Codex, and Daemons are the 4th ed. rejects, but Grey Knights are unashamedly specifically designed to kill Daemons!

However, it's not that straightforward.

Monday, June 4, 2012

Email in: 2000pt Undivided, 4-herald list

This is an email from Hendrix in reply to the comments in this article.

I took into consideration what you said and scarped [sic] the list. ( the funny thing is I do own two heralds of tzeentch on chariots just never made a list to use them.)

so this is what I came up with (using models I actually own.)

2x HoT on chariots w/ legion, master, and bolt 110
1x HoK on juggernaut w/ gift, fury, and unholy might 135
1x skulltaker on juggeranut 175 pts.

2x 8-man juggernauts -320 each

5x pink horrors w/ bolt and changling 105
5x  pink horrors w/ bolt 95
5x plaguebearers 75
20x daemonettes 280 ( still need to get my hands on 20 of these models)

Saturday, June 2, 2012

Against the Warriors of Realspace: Tyranids

As per the request of Ron_Fury, this segment of Against the Warriors of Realspace is sizing up Daemons versus the Great Devourer, Tyranids.
The most common, and generally most successful Tyranid build is T6 spam (I do not use spam derogatorily- I am all for using the most effective unit in every slot.), so I'll focus on that, but there really isn't a "majority" build for Daemons, so I'll analyze commonly used units, after the break.

Friday, June 1, 2012

The Daemon's Lair: Project Biomorph 1.1

It's Friday, so today's post will be the Daemon's Lair, my weekly editorial! This is where I discuss non-tactics, once a week.

As you all are no doubt aware, Project Biomorph released their first ruleset! (link: download available there also) The simple fact that they actually have a ruleset, instead of debating which dice to use, puts them firmly above M42 in my mind.

But let's look at the rules, (specifically, what they mean for Daemons) after the jump.