"well... I don't know."
"And you shouldn't complain about anti-tank! You kill every vehicle the other person puts on the board!"
"Because I HATE vehicles! And my entire army's focus is destroying them and getting to the people inside!"
"So is everyone's army."
In short, the discussion, and some recent battles, brought some stuff to the front of my mind. Namely- Maybe daemons aren't terrible. Maybe they're just the worst.
There is a big difference- they don't suck, they're just the worst. It's not that they're bad, it's that everyone else is better. They're average, with clear strengths and weaknesses, but that's not enough. To be competitive, a codex needs to be amazing, with mind-boggling strengths and difficult-to-exploit weaknesses.
I can make a mediocre codex work, but I can make an amazing codex work wonders.
And I think that's a problem with the way current codices are "balanced": if just "good" isn't good enough, if a codex needs to ignore every rule and make up their own in order to be on a level playing field, there's a problem. Codices shouldn't be an arms race of who can have the most insanely effective, undercosted units.
I hope 6th doesn't continue their current philosophy, but I wouldn't be surprised if they did. And if they do, I'm going with Project Biomorph, after giving 6th a try.
Because Sirbiscuit and friends respect Xenos, and the players. To quote, they don't enforce GW's "mushroom strategy: keep us in the dark and feed us crap."
We'll wait. And see. But I want to face Space Wolves across the table and enjoy the game, as a contest between equals- codex, list, and general.
fester40k 73p · 668 weeks ago
Oh, and BT's and hounds make short work of GKs. 2++ collars FTW
SnaleKing 70p · 668 weeks ago
Hounds, against grey knights, are very fast tarpits: bloodthirsters get shot down the turn they drop, or the turn after, depending on if they're within 24".
I've never had a problem with Grey Knights, but I've never faced a real skilled player with them: I'd love to play a really skilled player it would help me come to identify my own strengths and weaknesses, and Daemons in general.
Norrikan 73p · 668 weeks ago
Not to insinuate that a well played daemon army cannot be nasty, but in terms of general effectiveness most other armies will pull ahead quite fast.
Though I wonder where GW should apply the wrench first when it comes to fixing the whole mess...
shoe · 668 weeks ago