Thursday, June 7, 2012

a Different Sort of Foe: True Undivided

Alright, due to an old request, I have made an undivided army- I think it can even be used competitively.


Actual list after the jump, of course!


2000 pts
HQ
Herald of Tzeentch, chariot, Bolt of Tzeentch, We are Legion, Master of Sorcery, 110
Herald of Nurgle, Chaos Icon, Noxious Touch, Flies 90: he goes with the plaguebearers.
Herald of Khorne, Juggernaut, Blessing otBG, Unholy Might, Fury of Khorne 135. He goes with the Bloodcrushers.
Herald of Slaanesh, Chariot, Soporific Musk, Unholy Might, 90

Elites
5 flamers of tzeentch, Bolt, 205
4 flamers of tzeentch, Bolt, 170
5 bloodcrushers, Fury of Khorne, 210

Troops
5 Pink Horrors, Bolt, Changeling 100
5 plaguebearers, instrument, 80
9 daemonettes, 126
9 daemonettes, 126

Heavy Support
Soul Grinder, Phlegm, Tongue, 185
Soul Grinder, Phlegm, Tongue, 185
Soul Grinder, Phlegm, Tongue, 185

The Herald of Tzeentch, Soul Grinders, flamers, and Chariot of Slaanesh will be doing most of the tank-popping. This list has rending where it doesn't have anti-tank, and a difficult-to-remove Icon with the Herald of Nurgle and Plaguebearers.

and also, heheheheh, triple soul grinder. Evil.

Comments (3)

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I have seen too many soulgrinders scatter into terrain to have much respect for them, in all honesty. However, if one can manage to keep their fat asses out of the shrubbery they can be quite nasty and I would see very little that could be done to further improve this list. Personally I like my squads a little bigger, so I might throw the two squads of daemonettes together, but that's just my weird taste. Maybe even drop three of them to bump up the flamer squad to five. *shrugs*
...I wonder how long this post will live until it gets eaten by the comment system. *smirk*
2 replies · active 669 weeks ago
omnomnom, comments.

anyway, I usually don't drop any points into icons, but I decided if i have to have a herald of nurgle, I would give him an icon, mostly for the soul grinders. Him and the plaguebearer squad are quite durable together.

I usually find 2 small squads better than one large one- solo, they can each handle a threat, or combine: large squads don't have the option, with the added detriment of looking like more of a threat, and drawing too much fire to a fragile squad.
and about the soul grinders, even if they land in terrain, with the ranged weapons they're packing, they still are a significant threat.

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