Friday, June 15, 2012

Discussion?

This close to 6th, I'm reluctant to give any advice that will be outdated in 10 days.
regardless... anything on your guys' mind? Speak up, silent majority?

Comments (7)

Loading... Logging you in...
  • Logged in as
Assuming that some of the allies rumors are true what units would you splash from CSM and vice versa? As a CSM player myself I keep looking at flamers with an envious eye. Thanks for the blog it's become one of my favorite reads!
Lazarus Khan's avatar

Lazarus Khan · 668 weeks ago

Well, IF rumours are true, some of the less exciting units might become useful:

Slaanesh: All those rendings will be the death of vehicle hull points.
Furies: Free I10 attack when charging

But even useful units will get a boost:

Tzeentch: BS1 shots against charging enemies. Flamers will be lethal as no BS required to hit.
Khorne: Charging after deep striking will make them less likely to get shot to ribbons (much).
so a "what do the rumors hold for Daemons?" that will happen. I'm happy you enjoy the blog, this kind of feedback really keeps me going!
FNP getting nerfed to 5+ is pretty rough. Hopefully they will at least make Slow and Purposeful slightly more useful, the lack of shooting on most nurgle units makes the 1 buff of S&P (relentless) wholly pointless. Jump infantry getting an attack at I10 will definitely buff Winged Daemon Princes and Greater Daemons, and Hull points could be very helpful for soul grinders, depending on how many points they get. The close combat AP thing is largely irrelevant, we are Daemons after all, we fear no earthly weapon, but the apparent buffing of Psychic powers could be a serious problem, as the dex has 0 psychic powers in it, despite one of the Gods being the freaking God of Sorcerers!
Daemon Princes and Greater daemons aren't Jump infantry though they're MC's....you didn't think GW would give our side THAT much love do you?
2 replies · active 668 weeks ago
he was probably referring to the good-ish-er flying MC, the Bloodthirster, and Winged Daemon Princes.
The bloodthirster would still be not as good IMO, because all of the KoS' attacks are at I10 :P

the pskyer problem is a pain, I agree. Note for the Daemon wishlist: Psychic Defense. Psykers should have their brains melting out of their ears, with the barrier between dimensions that thin- maybe Perils on any doubles. Pretty Daemon-ey. Not harder to get powers off, just more dangerous.
Pretty sure the codex states that creatures with Flight 'move like Jump Infantry' instead of 'count as Jump Infantry', which would arguably deny them their I10 attack, going by the rules we know so far.
Tzeentché' troops however I can very much see benefitting from this, considering their plethora of actual Jump Infantry.

Post a new comment

Comments by